Players: Grant, Chris C, Chris H, Alison, Jeremy
Aboard the Jewel of a Thousand Seas, the Urchins enter Fort Seagard. It is heavily fortified, with a hilltop fort and two imposing towers on either side of the bay. The merchanter is stopped by Ostis Brond, Fort Seagard’s no-nonsense harbormaster. Lyric, wearing Kun Aguero’s nifty hat, tells him that the ship was attacked by pirates and most of the officers slain, leaving her in charge. Brond and his men examine the shipping manifest and go through the cargo carefully, but find nothing out of order.
Then Brand asks to see the crew manifest. Kun Aguero goes to get it, and meanwhile, Brand begins asking the crew their names. Luckily, Kun Aguero is wearing Lyric’s bluetooth headset, and he’s able to read names from the manifest into the ears of the crew (including Lieutenant Jadzmina, whom Lyric is pretending to be). When he returns with the crew manifest, Brand finds that the names and ranks match what he was just told.
Satisfied, Brand lets the Urchins into Fort Seagard. They hire a few stevedores to unload the cargo as slowly as possible as a cover for their movements in the city, then head to the only magic shop in town, a small shop attached to a large factory that produces magic armor and weapons en masse for the government of Philhomel. On the way, they notice that the city is remarkably clean and prosperous.
They deal with Marstis, the proprietor of the magic item shop, and he and Graylon share the mutual respect of fellow spellcasters. The Urchins trade Marstis their Venomous Ki Focus and Distance Longbow for a Hungry Spear for Bronn, and an Aegis Blade and Foe-Fending Shield for Kun Aguero. Marstis gives Graylon his card, and they part friends.
Next, the Urchins stop at the temple of Kord near the fort, doing some sightseeing at one of Philhomel’s great wonders: an enormous statue of Kord, some hundred feet tall, depicting him fighting a dragon with one hand and a girallon with the other. Kun Aguero pays his respects, and buys some stale paprika being passed off as holy incense by a con man. He notices a small skeletal-hand-and-eye symbol scratched into the altar of Kord, and is told by a Kordite priest that it’s a symbol of Vecna, and they constantly appear on Kord’s altars.
With time to kill, the Urchins check in on their goods. They’ve been fully unloaded at the offices of a Philhomen merchant, and Lyric (still pretending to be Jadzmina, and telling the confused merchant that she “had some work done”) sells them off for 2,000 gold. The Urchins then barter for plenty of provisions, including cannonballs of all sorts, sailcloth, food and water, and so on.
Finally, the Urchins head to the eastern fort, where they are supposed to meet with Cantera’s contact. They bluff their way past Danwy Thorp, a recently-promoted guard, and enter the fort. Within, they begin following some officers, but are suddenly accosted by a shape from the shadows. He says he will lead them to their rendezvous, and they follow him to a large throne room. Leading the Urchins into the center of the room, the man informs them that he is Lucos Cantera’s contact, Kestrel Leigh, Philhomel’s master of spies. Leigh is a nondescript man in drab brown clothes with one dead eye.
Leigh tells them that he’s well aware of who they are and why they’ve come, not believing for a second that they’re part of the Rico Suaves. He explains that he has been waging a holy war against Melora via the Rico Suaves, who were just hired guns. By defiling Melora’s temples with symbols of Vecna, Leigh intends to weaken the patron goddess of the Ruby Sea to aid Philhomel’s takeover attempt. He then informs the Urchins that they can either agree to aid him, taking the place of Cantera and the Rico Suaves, or they can get tossed in a dungeon and tortured for whatever they might know.
The Urchins choose to fight.
Experience: 1750 xp per player
Treasure found: 2,000 gp